I’m very sorry to report that my website was hacked and was delivering malware between 20th – 22nd June, 2012. Google Chrome picked it up straight away, and my virus checker (MS Security Essentials) cleaned instantly, but if you have visited the site recently, it would be a good idea to clear your browser cache and run a full virus scan. The two exploits are reported as being:
Looking at more details of the CVE exploit, it seems that it could have been targeting Macs, but I can’t be sure. For example, see this link, while the BlacoleRef is targetted at Windows (see this link for a different variant of the same trojan).
If your OS patches and anti-virus are up to date, then there shouldn’t be a problem, but please check to be sure.
After discussing the issue with my web host, we think we have identified how the exploit happened, and fixed the issue (my first attempt at cleaning the virus worked, but the site got reinfected soon after….it’s all clean now). The free Securi Sitecheck website scanning tool was invaluable in this task, and for this free service, I thank you!
Sorry about this if it’s caused you any issues….normal service should now resume!
The programme for the FREE Event Sounds in Space, is now available (it may still be tweaked, however, but the general timings for the day are fixed!). This research symposium has speakers from the BBC, talks about Binaural Sound Art (with a 48-way binaural demo….bring your own headphones!) and aurilisations of Sonic Crystals, among other things! Have at a look at the Sounds in Space page for details.
Exploring spatial sound arts practice, the symposium will present a number of original spatial sound works and present details regarding the technical, practical and aesthetic aspects of spatial works.
The event is FREE, and light refreshment and lunch is provided. To register for a place (numbers are limited) please email Jessamie Self at firstname.lastname@example.org
Call for Participation
If you’re interested at presenting/demonstrating at the event, please email me at email@example.com by 5pm on Monday 28th May 2012. Abstracts should be around 150 words in length and submitted as a standard Word document. Please also provide a 100 word personal summary (to be used for publicity purposes) for all contributing personnel. For more details, please look at the Sounds in Space 2012 Page.
I’m going to add quite a bit of content to this site soon, and have been looking into ways of embedding surround sound audio. The HTML5 Audio tag looks ideal for this and, it seems, some browsers will support 5.1 surround files….hooray. However, they all seem to support different format surround files……booo! Anyway, as a test, try the embedded players below.
Chrome on PC – seems to successfully downmix to stereo and play multi-channel OGG, AAC and WAVE versions
Chrome on MAC – same as above EXCEPT, it doesn’t downmix to stereo, it only reproduces front channels (including Centre)
Firefox on PC – recognises ogg….refuses to play anything. Nothing else recognised (shame on you, firefox)
Firefox on Mac – plays ogg correctly in multi-channel, but over stereo reproduces front left out the left speaker and Centre front out of the right speaker! Doesn’t recognise any other formats.
Internet Explorer 9 on PC – correctly plays and downmixes AAC and WAVE versions (from what I can tell)
Internet Explorer 8 on PC – doesn’t recognise anything
Safari on Mac – Doesn’t play OGG, plays the rest. Downmixes to stereo including all channels, but downmixes AAC and WAVE by just routing surround Left and Right to the left and right front speakers, but seems to do a more complex downmix of AC3 to the front left and right (includes phase shifts by the sounds of it!)
This is a simple 5.1 test file with Microsoft Anna reporting speakers to you….
Just thought I’d put up a quick video of what we’ve been upto in the last few weeks. Below is a video of a Microsoft Kinect powered Theremin. In this example, I’m using OSCeleton to generate the positional data, processing.org to display the blobs and format the data, and Plogue Bidule (which is capturing Open Sound Control messages from Bidule) to play the audio. The gfx are pretty basic so it works on my very old laptop, but you’ll get the gist of what’s going on!
I’ve uploaded a bug-fix release to the Mac WigWare decoders, panners and reverb. The bug fix stops crashing in some hosts and/or the outputting of not very nice sound when the plug-ins are first loaded. Please let me know if anyone has any problems….. the files can be found on the WigWare page, or below:
The University of Derby is pleased to announce a joint symposium event organised by the Creative Technologies Research Group (CTRG) and Digital and Material Arts Research Centre (D:MARC). Digital Hybridity + Sounds In Space will involve a full programme of research presentations and practical demonstrations relating to the sound and visual arts, the combination of these events providing a rich opportunity for exploration of academic, technical and creative practice research in the aesthetics, procedure, technology, perception, and pedagogy of technology-based sound, music, and intermedia art.
Sound In Space: Exploring visual and sound arts practice, the symposium will present a number of original spatial sound works including a multichannel “collaborative sound canvas” comprising sound events developed, captured, processed,composed, and assembled by students and staff of the Faculty of Arts, Design & Technology. Introducing leading edge research in surround sound technology, education and application, the aesthetics and implications of a shifting paradigm in sound creativity through technology will be explored in an intensive, immersive and playful way.
The call for papers and contributions, and full details about the joint symposium event can be found in [Download not found]
I’ve discovered that the Mac version of my reverb plug-in can cause some nasty initial sounds when loaded in Reaper (and possibly other hosts as well)…..I’ve tracked the bug down, and will be releasing an update soon. If anyone has any reports of bugs, please do let me know, as I was unaware of this one! As the PC/Mac code is identical, then these bugs are present in the PC versions too, but they just never seem to occur…..
I’ve updated the Mac version of the WigWare Ambisonic Plugins so they should now be recognised on OSX versions 10.4 and 10.5. Many thanks for those who contacted me to let me know that there was a problem! Find the downloads on the WigWare page 🙂