Celestial Dynamics Audio-Visual Installation – Stargazing Live 2013

If you’re lucky enough to be going to the Stargazing live event at University of Derby (see here and here) then you’ll also get the chance to experience Celestial Dynamics, a higher order Ambisonic and visual installation setup in the Markeaton Street building.  Developed by Michael Brown, and using the WigWare higher order Ambsionic plugins and source material from the Hubble Space Telescope and Voyager 2 recordings.  If you’re attending this free event, it’s running MS017 🙂  Some stills from the video are shown in this post, and the poster to be shown alongside the installation can be found at:

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F4 - Uranus Filter

F5 - Celestial Dynamics 04

F6 - Celestial Dynamics 10

2nd and 3rd Order WigWare

I’ve currently got up to 4th order versions of my panners and decoders.  Attached to this post is a link to the 2nd and 3rd order Panners (encoders).  There are two versions of each order:

  • A 2D 2nd order version that outputs 5 channels of 2nd order Ambisonic goodness (W,X,Y,U & V)
  • A 3D version that outputs 9 channels (W,X,Y,Z,R,S,T,U & V)
  • A 2D 3rd order version that outputs 7 channels (W,X,Y,U,V,P & Q)
  • A 3D 3rd order version that outputs 16 channels (W,X,Y,Z,R,S,T,U,V,K,L,M,N,O,P & Q)
These panners use the Furse Malham weightings.  More info can be found here.

If NFC (near field compensation) is set to OFF then as the source is moved into the middle, the directional compenents are turned down (centre sources comes out of every speaker equally when decoded). If NFC is set to a distance, then the
distance parameter then controls the distance filtering which applies LF boost (proximity effect) as the source moves closer to the middle.

Download them by clicking
this link (2nd order PC)–>  [Download not found]
Or this link (3rd order PC)–> [Download not found]
Or this link (2nd order Mac)–> [Download not found]
Or this link (3rd order Mac)–> [Download not found]

Any questions, please post in the comments.  Decoders to follow….

WigWare Ambisonic Plug-ins Update

I’ve updated the PC versions of my 1st order plugins to incorporate a number of bug fixes already present in the Mac versions.  I’ve also optimised the code a little, and improved the near field compensation and distance filtering to be, well, correct and glitch free (not very noticeable in 1st order….2nd order to come!)  Also, these are now compiled using Microsoft Visual Studio as Audacity didn’t like Borland Builder compiled versions……

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Comments/bug reports and general feedback always welcome!

 

Sounds in Space 2012

We have a programme change in the Sounds in Space 2012 event.  We are pleased to announce that John Crossley will be talking to us about the 5.1 mix he carried out for Imogen Heap (called Neglected Space which was featured on the Xizi She Knows single) which utilised both Pro-tools and 4th order Ambisonics.  It’s not too late to register for the event!  See details here!

Sounds in Space Programme Available

The programme for the FREE Event Sounds in Space, is now available (it may still be tweaked, however, but the general timings for the day are fixed!).  This research symposium has speakers from the BBC, talks about Binaural Sound Art (with a 48-way binaural demo….bring your own headphones!) and aurilisations of Sonic Crystals, among other things!  Have at a look at the Sounds in Space page for details.

Sounds in Space 2012

The Sounds in Space 2012 Page with full details, and more information as we get it (programme, etc.) can be found at:

Sounds in Space 2012

The Creative Technologies Research Group are proud to announce the 2nd Sounds in Space Symposium is to be held on 2nd July, 2012.

A Research Symposium – July 2nd, 2012
University of Derby
Markeaton Street Campus
http://www.derby.ac.uk/markeaton

Exploring spatial sound arts practice, the symposium will present a number of original spatial sound works and present details regarding the technical, practical and aesthetic aspects of spatial works.

The event is FREE, and light refreshment and lunch is provided.  To register for a place (numbers are limited) please email Jessamie Self at j.m.self@derby.ac.uk 

Call for Participation

If you’re interested at presenting/demonstrating at the event, please email me at b.j.wiggins@derby.ac.uk by 5pm on Monday 28th May 2012. Abstracts should be around 150 words in length and submitted as a standard Word document.   Please also provide a 100 word personal summary (to be used for publicity purposes) for all contributing personnel.   For more details, please look at the Sounds in Space 2012 Page.

Kinect Theremin

Just thought I’d put up a quick video of what we’ve been upto in the last few weeks.  Below is a video of a Microsoft Kinect powered Theremin.  In this example, I’m using OSCeleton to generate the positional data, processing.org to display the blobs and format the data, and Plogue Bidule (which is capturing Open Sound Control messages from Bidule) to play the audio.  The gfx are pretty basic so it works on my very old laptop, but you’ll get the gist of what’s going on!

New Mac Versions of WigWare Available

I’ve uploaded a bug-fix release to the Mac WigWare decoders, panners and reverb.  The bug fix stops crashing in some hosts and/or the outputting of not very nice sound when the plug-ins are first loaded.  Please let me know if anyone has any problems….. the files can be found on the WigWare page, or below:

  • [Download not found]
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Sounds in Space : Call for Papers and Contributions

The University of Derby is pleased to announce a joint symposium event organised by the Creative Technologies Research Group (CTRG) and Digital and Material Arts Research Centre (D:MARC).  Digital Hybridity + Sounds In Space will involve a full programme of research presentations and practical demonstrations relating to the sound and visual arts, the combination of these events providing a rich opportunity for exploration of academic, technical and creative practice research in the aesthetics, procedure, technology, perception, and pedagogy of technology-based sound, music, and intermedia art.

Sound In Space: Exploring visual and sound arts practice, the symposium will present a number of original spatial sound works including  a multichannel “collaborative sound canvas” comprising sound events developed, captured, processed,composed, and assembled by students and staff of the Faculty of Arts, Design & Technology. Introducing leading edge research in surround sound technology, education and application, the aesthetics and implications of a shifting paradigm in sound creativity through technology will be explored in an intensive, immersive and playful way.

The call for papers and contributions, and full details about the joint symposium event can be found in [Download not found]

Mac Bugs

I’ve discovered that the Mac version of my reverb plug-in can cause some nasty initial sounds when loaded in Reaper (and possibly other hosts as well)…..I’ve tracked the bug down, and will be releasing an update soon. If anyone has any reports of bugs, please do let me know, as I was unaware of this one!  As the PC/Mac code is identical, then these bugs are present in the PC versions too, but they just never seem to occur…..