YouTube, Ambisonics and VR


So, last week Google enabled head (phone!) tracked positional audio on 360 degree videos.  Ambisonics is now one of the defacto standards for VR audio.  This is a big moment!  I’ve been playing a little with some of the command line tools needed to get this to work, and also with using Google PhotoSphere pics as the video as, currently, I don’t have access to a proper 360 degree camera.  You’ll end up with something like this:

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Mac Bugs

I’ve discovered that the Mac version of my reverb plug-in can cause some nasty initial sounds when loaded in Reaper (and possibly other hosts as well)…..I’ve tracked the bug down, and will be releasing an update soon. If anyone has any reports of bugs, please do let me know, as I was unaware of this one!  As the PC/Mac code is identical, then these bugs are present in the PC versions too, but they just never seem to occur…..