Sounds in Space 2018 Videos, PowerPoints and Pics!

New server……I’m alive!

This year’s Sounds in Space was our most successful yet!  We ran a two day event, with some really excellent demonstrations and talks.  The videos that were streamed live are now available on YouTube, with links to each talk and the corresponding slides available on the Sounds in Space 2018 page .  Attached to this post are also some photos from the day!

Read more for the pics, below!

Continue reading “Sounds in Space 2018 Videos, PowerPoints and Pics!”

Ambisonics to Binaural HRTF Animations

A couple of weeks ago, I presented at the 4th International Conference on Spatial Audio in Graz, Austria (and it was a great event, too!)

The paper I presented was:  Analysis of Binaural Cue Matching Using Ambisonics to Binaural Decoding Techniques.

In the presentation, I demonstrated the performance of the algorithm by looking at inter-aural time and level differences between the ears of a centrally seated listener at different order (1st to 35th order), and a number of people asked if they could get access to the animations I presented at the event.  You can find them linked on a simple webpage below.  If the GIFs don’t sync, just go back and forward to the page again.  Once the GIFs have all been cached by your browser (1st time you load it), opening the page again should start them all at the same time!

Note, these probably won’t play as well on mobile devices (too many GIFs!)

Wiggins ICSA 2017 Animations

Wiggins ICSA 2017 Animations – half speed

 

YouTube Spatial Audio Inverse Filter

It’s been a little while since my last Ambisonics on YouTube post, so I thought I’d share a filter I’ve made to help make YouTube Ambisonics content sound better!  As you may have noticed, the audio that comes off YouTube once your spatial, Ambisonic, audio is uploaded is quite coloured compared to the original.  This is due to the Head Related Transfer Functions used in the modelling of the system.  If the HRTFs exactly model your own hearing system, then we wouldn’t notice it, but as they won’t, you will!

In order to equalise the system, the same EQ curve just needs applying to all the Ambisonic channels equally before uploading to YouTube.  So, first, we need to find the average response of the system.  There could be a few methods for this, but the simple approach is to pan an impulse around the listener, storing the frequency response each time.  Sum these together, and average them in some way (I used an RMS type approach).  This is then an ‘average’ response of the system.  I then invert this system (adding delay as it’s non-minimum phase) and then decompose the filter into it’s minimum phase only response for the EQ (as that’s all we’re really interested in).

Continue reading “YouTube Spatial Audio Inverse Filter”

Multi-channel VU Meter JS Effect for Reaper

It’s always bugged me that the VU meters in Reaper are so small, which is particularly a problem if you’re working with large amounts of channels (which, when using Higher Order Ambisonics, is common!).  So, I’ve knocked up a flexible multi-channel meter than can be made as big as you like so it should be useful for testing and monitoring when setting up etc..

The scaling is flexible (you can specify the minimum dB value to show) and so is the time window used for both the meter and the peak hold (which is individually held per channel).  I’ve commented the code so if you don’t like the colour scheme etc. it should be a doddle for you to alter it yourself!  The file can be downloaded below:

WigWare Multi-Channel VU Meter

Instructions on how to install a JS effect in Reaper can be found at : http://reaperblog.net/2015/06/quick-tip-how-to-install-js-plugins/

Note : I know this isn’t really a VU meter, it’s a peak meter.  However, when ever anyone wants to search for one, they search for a VU meter!

WigMCVUMeter Animation

 

Mac VST Fix for Mavericks (and Yosemite?)

I’ve just realised that the plug-ins on the site weren’t the versions that I have fixed for Mavericks.  I had fixed them almost as soon as Mavericks was released so my students could continue using them, so apologies for not sharing!  I’ve replaced all the Mac versions on the WigWare page with the updated graphical versions (the DSP code worked fine, it was the gfx that had issues).

If anyone has any problems with these, please let me know!

Rosetta Surround Performance Binaural Stream – 7.30pm 7th June

The surround sound Rosetta performance by Sigma 7 (at Derby Theatre, 7.30pm 7th June) will be streamed live with Binaural Audio (wear headphones for 3D audio) at http://sigma7rosetta.co.uk/ .  Multi-channel Videos will also be available after the show, and they’ll also be a Sound on Sound article about the event in the future too!  If you can’t make the event, the stream will be the next best thing!

Sigma7
Sigma 7 Performance at Derby Theatre in 2012

Sounds in Space Draft Programme – Looking to be a great day. Please RT.

The Sounds in Space research symposium is really coming together.  The excellent keynote from Chris Pike on new experiences in Broadcast sound, the various Auro 3D, Ambisonics, TiMax and 5.1 demonstrations along with bone conduction headsets and multi-channel Guitars are all pointing to what promises to be an excellent, and FREE event.  There are still places available, details on how to sign up are on the Sounds in Space webpage (http://tinyurl.com/SinS2014).

Rosetta – Sigma 7 Surround Show 7th June 2014

John Crossley, programme leader for the MA in Music Production (at University of Derby) is putting together a not-to-be missed sound audio-visual experience during the BIG SHOW on June 7th at the Derby Theatre.

‘Rosetta’ is an original music suite inspired by the Europeans Space Agency’s ‘Comet Chaser’ satellite as it attempts to meet up with and investigate the 4.6 billion year-old comet; Churyumov-Gerasimenko Presented in 16 channel ‘Super- Surround’ the music will be performed live by Sigma 7, and will include live instruments, voices and electronics. The audience will have a totally immersive, aural and visual experience.  There will also be an opportunity before the show to meet some of the team and to find out about the technology involved in putting together a show of this complexity.  You’re invited to lose yourself in sound and space!

Supported by The European Space Agency and Funded by the Arts Council.

This is the third show of it’s type, and he’s using 16 channels to achieve the surround effect (using TiMax).  It will be a great show, and you can’t grumble at the price!  More details and info when I get it  – follow @johncrossley01 on twitter for updates 🙂Rosetta Surround Flyer

Sounds in Space 2014 – 30th June

Our yearly Sounds in Space symposium is shaping up to be a great event.  We have a talk from the BBC’s Chris Pike confirmed as the keynote (on object-based broadcasting with examples played over our 20 speaker 3D rig) and further talks on subjects such as surround bone conduction audio, multi-channel internet streaming and live, large scale surround sound composition and implementation.  We still have spaces for more talks, so please send short abstracts to b.j.wiggins@derby.ac.uk by 5pm on Monday 19th May 2014.

Sounds In Space Poster 2014

Live demos and surround works are actively encouraged (we’ll have a 20 speaker 3D rig available in the presentation room – I can provide a Higher Order Ambisonic Decoder if necessary).

We’ve also got plenty of spaces left for attending this free event.  If you’re interested in attending or presenting at what’s always a great day, please see this page for more details.

Visualisation Test


Below this should be a visualisation of 1st, 2nd and 3rd order Ambisonics (click the mouse to change order).  This is showing the velocity and energy vector analysis of a velocity vector optimised decoder, but you’ll still notice the energy vector magnitude improving with rising order.

White blob is the source (size equates to amplitude) and red blobs are the speakers (which go blue when they’re out of phase). The orange and green ‘blips’ are the energy and velocity vectors respectively. Buttons to start and stop the animation at underneath…


Play Controls :

These controls currently aren’t working as WordPress is stripping out some of my HTML (it didn’t when I originally posted it)…… not a massive issue, so I’m not fixing for the moment!